V0.2.0 Release | Complete Rewrite
Hey all, I released a new version of the game after nearly a year.
It has been a long time since the last release, but I have some good reasoning for it. First of all, I have had spent most of the time looking for a job, because I need one I guess.
But another thing that has made it take so long is because the game has been completely remade, a completely different project was made to make the game in. I have rewritten the game, this time using c# instead of GDScript, which means the game will run a lot better than it did before.
In the original version of the game, I would have around 15fps when moving, and 30 when static. Now I keep the 60fps of the monitor at all times, even when moving the camera around and when zooming in and out.
The main change from the first version is that this time I actually used a camera, instead of just completely re-rendering the tilemap based on the camera positon variable.
The other major change is that this time the game uses chunks, instead of rendering the entire map at once.
Now, there are two major problems with this version that I am going to be working on fixing soon enough, the main one being that if you go too far out, the chunks start loading too late, meaning you will just see the gray background if you move too far.
The next main problem is the colours of the land are pretty bad, but that should be a pretty simple change that ill get done soon enough.
Anyways, I hope you enjoy the new version, I know there is basically nothing to do, but I thought i’d share it anyways.
Thanks for reading, SwyftlDev
Files
Get World Simulation Game
World Simulation Game
Status | Prototype |
Author | Swyftl |
Genre | Simulation |
Tags | Open World, Procedural Generation |
Languages | English |
Accessibility | One button, Textless |
More posts
- V0.2.163 days ago
- Initial ReleaseJul 16, 2024
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